World Cup Rugby Rampage

World Cup Rugby Rampage is a new mobile and Web game currently under development by Fierce Fun. Being rugby fans and know that the team needs all the support it can get, we decided to develop a game in honour of the Irish team. Ok, so you can pick other teams as well as the Irish team but it really is a tribute to them. In the game, you play as a rampaging No. 7 and your job is to constantly break the gain line.... just keep going forward. The odds will be against you with crazy numbers of opposing players. How do you beat them? Rampage Mode. When you are rampaging, you are invincible and unstoppable. However it only lasts a short while.

One single solitary Irish player versus 500 English defenders. Who will win????

You decide. World Cup Rugby Rampage will be released in 2 weeks.......or we are in trouble

Spread the word

 

 

WebGL Full Screen Demo

Open the WebGL DEMO

If you want your Web browser graphics to have a bit of power and oomph, you might consider using WebGL. WebGL is a JavaScript API for real-time rendering of 3D and 2D graphics within a browser. It’s based on OpenGL ES – the software API used on embedded systems such as smartphones and tablets.

Traditionally, web browsers used the CPU to render content, but in recent years browsers have adopted support for hardware acceleration, which means developers can use a device’s GPU (Graphical Processing Unit) to allow for rendering of complex graphics.

We put together a little WebGL demo with some of our characters. They are at the beach, having a great time. It takes a few seconds to load so enjoy!

At Fierce Fun, one of our core areas of expertise is in browser games and interactive Web apps. If you would like to know more about WebGL and how it could enhance your website, drop us a line!

Mindframe Arena – Game Launch Event

At last we are soft launching the Android version of Mindframe Arena next month

It will in the Bank of Ireland Workbench located in Trinity College. Date and time :  7th November @ 6pm

Living up to our name Fierce Fun, we will be having a fun filled launch do with the Irish gaming community (journalists, bloggers, streamers, YouTubers, developers and more). Besides getting to know and play Mindframe Arena before anyone else, we will have some guest speakers, giveaways and grub!...  not bad for a Wednesday evening

So if you are a game streamer, writer or blogger, drop us a line and we will send you an invite (numbers are limited !)

Mobile App Tester/QA internship

Our development team is seeking a self-motivated individual with a strong work ethic and a significant attention to detail. This role involves coordinating and testing our mobile game apps on a variety of phone/tablet devices and operating systems.

What You Will Be Doing
– Test each new game build thoroughly and comprehensively
– Report and detail bugs in the tracking database
– Organise Android and IOS testing with other team members
– Ensure our testing device database is up-to-date
– Managing build uploads to Goolge Play and the Apps Store

Fierce Fun is an app development studio specialising in mobile apps & online games, for Apple, Android and HTML5 platforms. We provide a supportive environment for a QA/tester to gain experience in a games app development company.

Ideal requirements:
– 3rd level qualification (preferably technical)
– Patience and focus required for mobile app testing
– Significant attention to detail and problem-solving skills.
– Excellent communication & documentation skills.
– Experience with Android and iPhone/iPad phones and tablets

Terms:
Duration      3 months
Days              1 to 1.5 days per week
Hours           Flexible
Location      Remote work

Chinese Game Publishers visit Fierce Fun

Fierce Fun was recently visited by a number of Chinese game publishers, as part of a worldwide tour. During their visit, we presented an overview of the European game publishing market and some of the advantages to publishing games from Ireland. We also discussed publishing games in China and there was considerable interest in our new game Mindframe Arena.

The visiting attendees were:

Pictured:
Ms. Mavis Yao--- Vice secretary-general of China National Center for Developing Animation, Cartoon and Game Industry
General Manager of Tangxi Culture (executive company of Shanghai Online Game Association)
Ms. Guanhua JIAO---Co-founder of Uzone games
Ms. July LI --- Secretary-General Government Public Relationship of Uzone games
Ms. Sherry HU --- CFO of Lilith games
Mr. Crespo SUN --- Vice President of Europe and America Business of Gamemoon
Ms. Lauren LU --- Overseas Department Project Executive of Tangxi Culture
Peter Lynch – Fierce Fun
Mark Reid – Fierce Fun

Fierce Fun at DIT State of Play 2017

Fierce Fun showcased an early demo version of Mindframe Arena at the DIT State of Play games exhibition. State of Play 2017 was held in the Dublin Institute of Technology Aungier Street campus. SOP brings together some of commercial and academic players in the Irish games industry. In addition to the games exhibition, there was a series of talks from game development professionals, both Irish and international.

Fierce Fun used the exhibition to get some feedback on the Mindframe Arena gameplay mechanics and concepts. Mindframe Arena is what we call a ‘card board’ game, mixing elements of card trading games and classic board games. Generally, we received a positive reception to the game. Obviously, it was a very early version that we were showing but it proved a very useful overall exercise.

SOP is a great event to showcase Irish indie and student gaming talent – long may it continue!

DIT State of Play
http://www.stateofplay.ie/

Fierce Fun at UCC Digitopia

Digitopia is the annual digital humanities institute held by Digital Humanities department in University College Cork. The conference was organised by the MA class in Digital Arts and Humanities and took place in April 2017. The conference themes included a variety of topics such as digital history, archiving and gaming.

Fierce Fun’s Peter Lynch was invited as a guest speaker to discuss digital gaming. His talk focused on independent (indie) games development and rise of self-publishing. A link to his talk is available here:
https://www.slideshare.net/plynchire/indie-games-and-the-role-of-self-publishing

University College Cork Digitopia
http://www.digitopia-institute.com/

Virtual Reality Gaming. Has it Arrived?

Virtual Reality was new to the market in 2016. But now has it come of age in 2017?

Virtual Reality, VR, AR, Headset, Tech, Games, Gaming,

At GDC in 2016, one, Patrick Walker peeped into the future to predict what is now occurring, see link below. He indicated the huge investment in VR of over a billion dollars in 2015/16 and this got a lot of game developers interested. But is it possible to prise the market away from the big boys? Probably not? Just look at the 2017 best selling VR games with games from Rockstar, Epic, Impulse Gear and Capcom all with big titles and new iterations of popular franchises in VR.

2016 VR hype shifts to reality thanks in no small measure to PSVR. It’s got good immersion and is now accessible widely and buy to entry is cheaper than rivals. PSVR has at the moment first to market advantage and will be an entry point for early adopters of VR.
All the big players want in and interesting to see the situation today as a gold rush. Suffice to say you need deep pockets to enter this market. Walker provides insightful market analysis on the non-VR gamers and their expectancy on the price of entry with just about 50% unwilling to pay over $350 for the kit. So unit price must drop to attract a critical mass.

Price is everything

He points to the price problem of upgrading your hardware to handle the VR. Understandably if PSVR can do this without it using a unique console it makes sense. So it transpires the players need deep pockets as well. What’s new?
He outlines the product providers with marketing stats research reviewing their ability to compete and how they are seen. These stats are from the time of his talk but are still very pertinent today.

Let’s look at a few VR providers.  HTC Vive (Steam VR) – Thought of as expensive with average content availability. Oculus Rift Considered expensive with not too many games. PSVR is cheaper with a good bank of content. Viewing the VR game charts of today ( Feb 2017) the game content for all platforms has increased considerably as developers are trying for first to market advantage, with whichever system prevails. So there is more choice on all systems.

In Nov 2016 the Walker said the market was saturated but predicted more of the same with new entrants waiting for VR to become financially viable for their brand. Again it’s a balancing act between console or PC with consoles being preferable. A disadvantage for non-console VR is that the system requirements for VR are expensive because VR requires high refresh rates pushed to two displays, it’s going to be fairly demanding.

Below are the recommended system requirements for the Oculus Rift, which are likely fairly similar to what you’ll need to support Steam VR. — NVIDIA GTX 970 / AMD 290 equivalent or greater— Intel i5-4590 equivalent or greater— 8GB+ RAM— Compatible HDMI 1.3 video output— 2x USB 3.0 ports— Windows 7 SP1 or newer.

What the players think

Reviewing VR games by existing or potential customers seem to highlight that gamers value user review as opposed to price, unlike mobile games. Logical really as the entry point into VR is so high that gamers expect to pay a premium price for a premium experience.
Other stats that were interesting is the correlation between VR user score and minutes playing which is not indicative of popularity, unlike other platforms, maybe because of the sea sick syndrome? However, retention is a good indicator and it is marked by players returning again and again. So varied metrics for VR games should be used to assess their popularity.

Walker gave some predictions regarding new entrants to the race, some of which has come to pass. He is also predicting Facebook and Apple entering the market and the technology advancing rapidly. He also sees Microsoft having an interest specifically in Augmented Reality or AR, seeing it as the preferable experience in the future.       But judging by todays parameters, he thinks mobile and social VR seem to provide the biggest potential for future growth. Walker provided a good overview of the market which is still in flux as we speak but consolidating by the day. As a marketer of games, I found it very informative and advise you to watch the virtual space.

VR talk VR focus Nov 2016 Watch it here
Patrick Walker EEDARTrack / Format Games & Entertainment Overview
http://www.gdcvault.com/play/1023900/Data-and-Insights-in-the

Responsive Games – Digital Marketing Opportunities

Most progressive marketers are aware of the value of gaming content as part of their digital marketing portfolio. With games like Candy Crush and Angry Birds, game playing is now a mass market entertainment activity, enjoyed equally by both male and female players. Generation Y and millennials have all grown up with games – they love them, especially the free ones!

However, with a proliferation of digital devices available to consumers, it can require considerable effort and cost to get your game and brand out to the mass market. Responsive games offer a solution to this problem. Using a HTML5 platform, Fierce Fun have developed a responsive gaming system that ensures your game can be played on almost any device.

We developed the game I C Words as a demonstration of the cross-platform capabilities of our system. Play it on your PC, Mac, laptop, iPhone, iPad, Android phone or tablet…anything with a Web browser.

Fierce Fun responsive games

Play I C Words here

For more information on the digital marketing potential of responsive games, please drop us a line …. we love to talk!

Ogie – Ireland’s Digital Sports Pundit

Ogie was inspired by the legendary local GAA commentator Eddie Moroney. During the 90s, the videotape of “Effin Eddie” was widely circulated throughout Ireland - this was before Facebook and YouTube. He is a brilliant passionate sports commentator with a great turn of phrase, as you will hear. It’s also no holds barred stuff, for real sports fans!  I licensed a sample of his audio to create a demo for our digital sports pundit Ogie.

If you are interested in exclusively licensing Ogie for brand or marketing purposes, drop us a line and tell us your story.