Lugs Mc Rugger

rugby ireland

Lugs Mc Rugger

Take a Rugby World Cup rampage with the Irish Teams, Lugs Mc Rugger, Ireland’s own scrum, tackle touchdown boy. A Veteran of the The Triple Crown and the Six Nations, the half mad, Irish hooker with an anger management problem and an attitude to match will drop kick you into a fast paced game of ultimate Rugger skill.

He takes no prisoners as he slaps jumps and stomps his way to victory breaking through the ranks of Australia, England, France, South Africa, and New Zealand with his unique scrumdown ruck appeal. Line out now and try to manage Lugs Mc Rugger on his world cup campaign as he makes that conversion and brings Ireland the Rugby Union World Cup.

But be careful, Lugs Mc Rugger is not a man to be taken lightly, he wants to annihilate the Aussies as he flambes the French. He intends to make the English an endangered species and can’t wait to lock horns with a Springbok. But all of this becomes rather tame when he see a Kiwi pack down his lane.

Its enough to make your cruciate ligament get up and surrender, but fear not if you are one of the lads (Irish lads or Lasses that is) you have picked the right team, join the the Lugs Mc Rugger Irish Rugby Rampage Squad now.

Lugs will feature in our new mobile game: Rugby Rampage

Rugby games: Rubgy Rampage

Big Bad Quiz – The toughest trivia on mobile

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The Big Bad Quiz is the brainchild of none other than the Bag Man, you can find out more about him here, but, he has spent most of his life taking and making quizzes.
He wanted more, he wanted to be able to bring his quizzes to the world, so he joined forces with the good people at Fierce Fun to create a mobile gaming app, a game based around a trivia quiz, and of course the bag man himself.

We were given the task of trying to create the toughest quiz on the planet.  Now, of course the Bag Man came up with all of the trivia quiz questions which make up the majority of the Big Bad Quiz.  But in order to make a truly difficult or tough trivia quiz game, you need more than difficult questions.

We made the game multiple choice, you might think this would make answering the trivia questions easier, but giving people an option will make you hesitate and doubt what you think you know.

This brings us to another tough aspect we added to our trivia game, the Big Bad Quiz. We decided that in order to make this one of the toughest quizzes on the planet, we needed to put people under pressure, so we added a timer for each question in the quiz, the timer begins as soon as you see the question, you only have 5 seconds to answer the question, or you forfeit those points. Now, we aren’t totally without mercy, if you are quick enough you can get a bonus, but if you are like Bag Man (aka a Trivia Quiz god), and you can answer the question with in about a second, then you will be awarded a ‘Mega Quick Bonus’.

Now, I know what you’re thinking, this is definitely sounding like one of the toughest quizzes out there, but we weren’t quite convinced that it would become the toughest trivia quiz game on the planet, so we decided to add another tough aspect to the Big Bad Quiz, we added a life system.  You just get a few lives to complete the quiz – are we cruel or what. Now you can earn more lives but you need to get the same first.
Register on the Big Bad Quiz page to get the game as soon as it is published.

 

Fierce Fun at the New Frontiers Showcase

DIT, in association with Enterprise Ireland and IADT run the New Frontiers programme, which is designed to help incubate and grow new Irish businesses. Several companies have come through the programme and gone on to bigger and better things. As a way of sharing these success stories, passing down advice, and arranging some good old fashioned business networking, they organise an annual showcase event.

Last Friday, on the 5th of December, Fierce Fun was able to take part in this event, demonstrate some of our products, and speak with other businesses in the “Hothouse” programme. Peter Lynch and Jackie Jeter attended the showcase and were both very impressed with what they saw and heard.

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There were five alumni of the programme, including Alison Stroh, from Dr. Coy’s Healthfoods, and Adrian Walsh of Checkventory in attendance. Both businesses have been quite successful in recent years, and fostered partnerships with more established firms. Dr. Coy’s products, for example, are available in stores like Brown Thomas or Avoca. Sean Mitchell, the CEO of Movidius gave a fantastic keynote address on adjusting to meet market needs and cracking into potential markets. Movidius, after graduating from the programme went on to achieve great success in the US markets over the last few years. For a digital company like Fierce Fun, which offers a product which is instantly available in all markets around the world, Movidius provides a great example for adapting our marketing plans and how to break into international markets.

The event gave us a great opportunity to showcase our company to potential investors, as well as getting some cheeky free beta testing done. Peter brought along his phone and demonstrated the Big Bad Quiz to a number of people. All of the reactions to the game were positive, and of course, since the game is designed to be a challenge, not many of the testers got past the first few rounds. For us, who have spent the last few months designing, writing and creating the game, this was a great thing to see.

What makes a good trivia game?

Making a good trivia game can be a tricky thing to do. First, you have to actually create a lot of interesting trivia questions, then you have to present them in an interesting way. We have seen many simple trivia games come and go without creating much of a following, while game-shows like Jeopardy and Family Feud are still going strong after decades. Why? well, the answer is two-fold.

First of all, they have a host. The host is a vital part of a game, whether they are making friends, sharing jokes, grilling contestants with tough questions, or just declaring them the “weakest link”, the host brings something unique and fun to the show. Second, each game-show has a theme, and just like the host, they can vary from unforgiving questions, to light-hearted fun. When it came to creating the Big Bad Quiz, we here at Fierce Fun took that information on-board.

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Thus, the Bag Man was born. He is our answer to hosts like Bob Barker or Anne Robinson, and his style of hosting is reminiscent of the “You Don’t Know Jack” series of quiz games. The Bag Man is sarcastic, insulting, but always encourages you to try a bit harder, to get the extra bonus points, or just to wipe the smile off his bag.

When making a game, especially  mobile game, you need to consider the time constraint that people will be under. Consumers can’t devote an entire hour to a single session on a game. You need to be able to make a game that is engaging enough that it can be played during a quick-five minute break, or while commuting to or from the office. At the same time however, there needs to be a facility in place to keep people’s attention span over longer periods of time. Again, we looked at game-shows for the answer.

Rapid fire rounds were the best solution we found. You could quickly fly through a round or two while waiting for the bus, save your progress, answer a few texts, then come back to the game a little while later and pick up where you left off. Each round takes about ninety seconds to complete, which makes it perfect for “burst players”. In a survey of gamers in the United States, 44% of respondents said that they played on their phones for less than 30 minutes a day. Since the rounds are paced so well, and there is no limit on the number of rounds you can complete, the game can last however long or short you want it to. The biggest games these days, like Candy Crush, or Flappy Bird, also subscribe to this idea of rapid-fire gameplay.

 Finally, we added some really tricky questions to the mix to liven things up, especially as you get further and further into the game. The rounds might go by quickly, but they won’t all be easy to finish. Adding that to the fact that there are almost two thousand questions, and they all appear in a random order each time you play, means that the game will be fresh, and tough every time you open it up.

So that’s our opinion, a good trivia game needs to have a unique host, the ability to be played for short or long periods and above all, needs to be fresh every time you play it, in order to keep players interested.

 

Synchronised Gameplay System

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Fierce Fun has developed a software technology called Synchronised Gameplay System (SGS), that allows players to experience the same gameplay on different platforms.  SGS technology combines a structured platform profiler and a user analytics system to ensure that game content and progress is synchronised on Web, social and mobile platforms. It allows players to move seamlessly between different platforms and never lose their previous gameplay and progress.

Game Development and Testing Internship

If you are a games nut and particularly like mobile games, we want to hear from you. We have a requirement for a game development and a testing intern who would like to gain experience in a casual games development studio. So what do you need, basic programming and/or Web development skills? Any modern languages will be fine. No coding experience is required for the testing position. If you are interested, drop us a line using the contact form.

Note – these roles have been filled.