So you are planning your next digital campaign for the Irish market. You’ve got all boxes ticked; SEO, PPC, banner ads, social media and blog posts. The problem is your competitor has also got those boxes ticked. If you need your campaign to be effective in the Irish market, you should consider a custom mobile...
Category: Mobile Games
The Future of Computer Gaming
Modern technology has taken amazing strides forward over the past few years, and this is just as true when it come to gaming technology. With 2015 fully upon us and a number of Gaming and Technology events having taken place throughout January, we here at Fierce Fun thought it would be a good idea to...
Fierce Fun at the New Frontiers Showcase
DIT, in association with Enterprise Ireland and IADT run the New Frontiers programme, which is designed to help incubate and grow new Irish businesses. Several companies have come through the programme and gone on to bigger and better things. As a way of sharing these success stories, passing down advice, and arranging some good old fashioned business...
Fierce Fun: HTML5 Cross Platform Capability
What is a cross-platform app? It is one application that your customers can use, regardless of their phone, tablet or PC type. Most consumers now have at least one of each. Even for large companies, it is difficult to continually update your applications to work on all possible platforms. Think of a cross platform app...
What makes a good trivia game?
Making a good trivia game can be a tricky thing to do. First, you have to actually create a lot of interesting trivia questions, then you have to present them in an interesting way. We have seen many simple trivia games come and go without creating much of a following, while game-shows like Jeopardy and Family...
Monster Madness: Ireland’s First Commercial Mobile Game?
When clearing out some old files, I came across this newspaper page. Remember when you were looking for a new ringtone for your Nokia – Mobile Sheriff was one of the many mobile content providers in this area. In 2002, we were given a prototype Nokia 3410 to work on. This was one of the...