The Olympic Gamers and E-sports

The Olympic Gamers

2016_summer_olympics

The Olympics games for gamers is near at hand my friends. Not a separate Olympic Games but the actual one. Remember you heard it first here at FierceFun.Com. While Game developers like us at Fierce Fun have tried to emulate the excitement of live sports with our ground breaking animations and technology, check out our Rugby Rampage game, by the way. We never thought that the games themselves could become a sporting competition. But then when one thinks of it. Why not? Many seemingly strange pursuits have become Olympics sports over the years of its existence. I was surprised to see the following being regarded as feats of herculean effort.

Walking, I mean come on almost everyone, fortunate enough to have full use of their legs can walk, how is that a sport? Trampoline jumping, that’s just fun, so very dubious in my eyes. Synchronised swimming, hard yes, but a sport? I don’t think so. Roller Hockey, like ice hockey, but on wheels. Sounds a bit contrived. Live Pigeon Shooting, now that’s just wrong, at least us gamers only shoot at pixels. And what about this extended list which I will try not to pick apart as their combined silliness speaks for itself, Obstacle swimming, Tug of War, Le Canne (cane fencing), Club swinging, and Beach Volleyball. Oh sorry my mistake Beach Volleyball is actually very acceptable in my eyes.

Ok so anything can potentially become an Olympic sport with the right amount of money and pressure, I imagine. So next thing we need to do is explore the concept of the Gamer as an Athlete. Athletes are normally ultra-healthy. They need perseverance, fitness, stamina, single mindedness and determination. In fact athletes seem to be the complete opposite of gamers. Are not gamers anaemic, obese, house bound nerds that cannot even get up to make food, hence the need for copious amounts of take outs, which compounds the problem with regard to fitness. Well not necessarily. Gamers come in all shapes and sizes these days. The demographic has changed. “People of all ages play video games. There is no longer a ‘stereotype game player,’ but instead a game player could be your grandparent, your boss, or even your professor.” —Jason Allaire, Ph.D., Psychology, North Carolina State University and co-director of the Gains through Gaming Lab. In fact research has shown there is nearly an equal split in gender terms with today’s gamers. Yes guys the fairer sex likes gaming just like you do.

Okay, after discounting the stereotype view of gamers, let us look at the facts – Gamers do possess stamina as anyone who has done a 24 hour marathon session of gaming would know. In my case it was, GTA followed by HALO 4 then a few hours of Assassin's Creed. Gamers are dedicated for the same reason as athletes. They have determination to win at all odds, they are definitely single minded and with regard to fitness they may possess a unique dexterity and hand to eye coordination that is unique to their game playing. In other words they are very fit for performing in the gamer’s world or fit for purpose.

E-sports – As far back as 2015 E-sport has been sowing the seeds for its inclusion at some level in the Olympics games of the future. Initially a South Korean idea, this was an initiative brought about by their highly evolved E-sports network, the South Korean International e-Sports Federation (IeSF). But the critical event that points to E-sports becoming more mainstream is that the International Association of Athletics Federations (IAAF) has agreed to look at the idea of competitive e gaming as a sporting activity. This is monumental, we all know how EA and other developers use the world of sports as a template for their games, but now the games themselves will be the sport.

So this is the playing field at the moment, excuse the pun, there is some interest by some reputable sporting bodies in providing a competitive sporting platform for E-sports. But the IOC , International Olympic Committee, are still some way away from allowing us gamers into those hallowed halls of Olympic respectability. But favourably, the gaming community has shown, they can host massive events and run them in a fair and professional manner such as the World Cyber Games (WCG) an international E-sport event in South Korea which attracted pro gamers from across the planet. Soon pro gamers will become the new elite sports men and women of this E-sports world. And just as pro athletes inspire amateurs in their chosen field. Pro gamers, will inspire ordinary gamers to go pro.

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