Fierce Fun at CoderDojo Coolest Project Dublin 2016

CoderDojo Coolest Projects 2016 was so special! Our games Terminus and QuizTimeTrivia were a big success with the little Ninjas CoderDojos!

They were playing and giving us their feedback all the time!

We are working on Terminus game so keep up with us for more news and the free preview version!

But the most popular with the adults was Quiz Time Trivia, it is a generational thing. Check it out freeplayhttps://fiercefun.com/quiz-time-trivia/

Here are a few more snaps of the CoderDojo Coolest Projects in Dublin: see the full album here

CoderDojo Fierce Fun

 

 

 

 

 

 

 

Generation Z and Social Media

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In a recent U.S. college survey by Fluent marketing and insights, conducted in March 2016, students between the ages of 17-24, (a.k.a. Gen Z)  were asked about the social media platforms they use most. The results are not surprising with Facebook getting a resounding, 67%, Snapchat at 51% and Instagram at 50%. Predictably the Snapchat phenomenon is continuing unabated with the steady rise of this platform worrying the Facebook executives.  33% of respondent stated they have increased usage of Snapchat and no major increase in the use of  Facebook.

However, it was found that Facebook retains its dominant position in the social media sphere, being the favoured platform for friends, family, and brands. But the findings indicate it needs to keep evolving if it is to keep its position as the default social media platform of choice. Snapchat and Instagram appear to be used by Gen Z for tighter close-knit friendships or groups.

The survey’s most interesting findings revealed what the platforms are being primarily used for.  

Facebook is the Daddy. Primarily being used for general digital profiles and regarded as necessary. Regarding advertising on Facebook, respondents indicated they preferred display ads as opposed to news feed ads. Despite Facebook heavily promoting  video lately, respondents still favour using specific video platforms like You Tube.

Snapchat & Instagram: The good buddy platforms. These platforms are used several times a day by the respondents and are used to communicate with close friends and their campus community. They are open to ads on these platforms if they are brief and not pretending to be content which is perceived as disingenuous.  

YouTube & Pinterest are brand central. Respondents follow brands and celebrities on all channels, but they seem to favour interaction with  brands on Youtube and Pinterest. They also like following celebrities on these platforms. Twitter is also popular for following celebs. Respondents expect  ads on these platforms, as they seem more brand oriented.  Adverts that service a need or address issues they care about are usually clicked on. The quality of visual content in Snapchat and You Tube, promote repeat visits, in contrast,  branded stories or celebrity endorsements do not engage respondent enough to buy a product.

Time is of the essence, but video is king.   Most respondents (74%) spend more than two hours a day on social media with just under half  (44%)  spending more than four hours a day. Video is popular on all platforms with You Tube, as expected being the top provider. Two-thirds of respondent watch up to two hours of video a day for entertainment, this may happen over several visits during this time. Unusually live streaming video conversation were not as popular as these figures would suggest, with in-person contact being the preferred method of communication.

 

QuizTime Trivia has landed – Try it free on Android now


Fierce Fun Apps

https://play.google.com/store/apps/details?id=air.quiztimetrivia&hl=en

Download URL  https://fiercefun.com/quiztime_download/download.html

Video  https://youtu.be/qD3wZNSuUo8

QuizTime Trivia Rapid Fire Fast Paced Quiz

Quizzes, like University Challenge, Trivial Pursuit, Jeopardy, Who Wants to be a Millionaire, have been tricking us with trivia, puzzling us with puzzles and probing our knowledge on the most obscure topics you can find, and we never grow tired of it. The fact is we love it. But why?  Quizzes are not new, they are the age old test of acquired knowledge. Well here at Fierce Fun we want to offer something new to the genre, with our new generation trivia sensation, QuizTime Trivia. It offers the player endless trivia quiz fun and is the fastest game online to test your trivia knowledge. If you are a fan of trivia quiz games and want to test your knowledge? Then look no further and try this, it never gets dull.

The Quiz reflects the highest form of human achievement.

So why is the quiz, such an essential part of the human condition?  People are natural exhibitionists and posers when it comes to what they know (or think they know) and seek the validation of their intellect by their peers. This is our basic competitive nature and is one of our unique human traits. I see the quiz and quizzes in general as the zenith of human development and it is a key ingredient in what separates us from the animals.

Some say that our ability to manage fire, speak, develop agriculture, write, and cooperate are the benchmarks for human evolution. These are indeed great achievements. But I say the quiz is our greatest. One of the most important human achievements is the pursuit of knowledge and the retrieval of it when needed. This along with our imagination, which we may use to create scenarios for our challenges is unique to humans, and has allowed us to make sense of our world and find answers to all the problems that assail us as a species.

 Origins of the Quiz

So what is the origin of the Quiz? Testing of ability has always been a feature of human society. The testing of knowledge, was common in early civilisations as far apart as Ancient Egypt in the Mediterranean to the Han dynasty in China.Most ancient societies offered education to certain members of the populace and passing tests of knowledge was a way of advancing yourself in society, just as it is today. Testing and examination through the ages came under a variety of names but the term quiz is relatively new. The use of the word Quiz for an intelligence test was first recorded in mid 19th century, when first used as a verb for interrogate. Later in that century it came to mean what it does today, i.e. an entertainment based on a testing of someone’s knowledge.

Earlier uses of the word conveyed that of an odd or eccentric person, as used by the English novelist, Fanny Burney  in a diary entry by her in 1782. The most interesting origin theory of the word is a Dublin tall tale, whereby the Impresario Richard Daly, bet he could introduce an unknown and nonsensical word to the English language and let the public decide its meaning within 48 hours. He had people graffiti the word all over the city and in two days it was the talk of the town and entered the English language. Whether or not the meaning was agreed upon by the Dubliners of the day is unclear but the meaning eventually evolved into the Quiz, we understand today.

Change of use.

How has the quiz changed over the years. Initially a parlor games for the middle classes it eventually gained respectability, when it was used as the basis for the IQ test. Intelligence Quotient or IQ as we more commonly know it, was devised to measure the ratio of the mental age of a person to their actual age. This was carried out by what came to be known as Mensa. Also known as the international high IQ society, Mensa, provide a forum for people of high intelligence, as judged by their quiz or test, to become members and to show off to each other, seriously, they do.

So the quiz had attracted the super brainy people. Mensa was set up in 1946 and was advertised as a club for those with high IQ’s, no dummies need apply. It was was set up by a British psychologist named Cyril Burt. The problem with Burt was that he was a eugenicist, meaning he believed intelligence was hereditary and that society could enhance the human race by allowing the brightest and best to breed. Eugenics had it roots in the selective breeding movements, popular at the time in Germany and Sweden. So is that why he set up this social club? For the intelligentsia to copulate? Possibly, but the interbreeding of the ruling Royal families of Europe over centuries, never produced one Einstein. So the evidence suggests it is codswallop. Mensa now say they are a social club of intelligent friends.

So dont worry if you cannot get into Mensa, all intelligence can be learned and help is at hand with QuizTime Trivia. This quiz is ready to take your brain on a rapidly moving roller coaster ride of unparallelled dimensions. You will be examined on your knowledge of, news, sports, music ,films, history, science, celebrities and much more. There are 150 levels of ultra fast rapid fire rounds. You will have to react with speed dexterity and wit, and every level you climb will get just a little bit more difficult. QuizTime Trivia takes no prisoners. Survive this and a Mensa test will be a walk in the park. Now you too can show off, take on the Bag Man in QuizTime Trivia.

When you reach the top level in QuizTime Trivia you too will believe, the Quiz is the highest form of human achievement.

 

The Future of Computer Gaming

Modern technology has taken amazing strides forward over the past few years, and this is just as true when it come to gaming technology. With 2015 fully upon us and a number of Gaming and Technology events having taken place throughout January, we here at Fierce Fun thought it would be a good idea to run through a couple of the major developments we can expect to see in 2015.

Virtual Reality:

Virtual reality has been with us since the 90’s when Sega released Sega VR in the arcades (although it never made it to the consoles), but with the creation of devices such as the Oculus Rift, Virtual Reality has made a comeback.  Now that Virtual Reality has once again hit the mainstream, it has become a realistic goal for video game creators to make VR games.This has also led to a rise of devices like the Rift, or other devices which make you feel like you are really in the game.

Games Everywhere:

With the widespread release of wearable technology, primarily the rise of the smart watch, and with the further & further reach of smart phones, and the inevitable rise of the smart TVs, like AndroidTV, technology is everywhere.  Which means that in 2015 we will be able to play games everywhere. With the new challenges and opportunities presented, we can look forward to some new games which take advantage of these opportunities, and perhaps taking augmented reality along for the ride.

Indie Games:

A trend that will increase across 2015 is the large part of video games industry that Independent studios will play.  The mainstream studios are sticking to the tried & tested channels and games. However, with the wide availability of channels, open source software and variety of funding options have made game creation available for independent studios, and they are creating games that are creative, unique and very enjoyable.  We here at Fierce Fun are ourselves independent and are currently creating a variety of mobile app games with Big Bad Quiz for Android & iOs being our first title to launch in Q1 2015.

Social:

Social Media has taken up a large part of our lives over the past decade or so, and it’s reach will only increase in 2015.  However, game developers must capitalise on the this trend in order to maintain their success. Consumers are no longer private about their gaming, and want to publish across their various social channels. Sony and Microsoft have both made a leap toward this with the PS4 and Xbox ONE respectively. For companies to be successful in 2015, they not only have to post quality, relevant content on their social media channels regularly. This goes double for smaller creators, who don’t have the brand recognition, and must strive to make a name for themselves.

Respected Gamers:

Before the 2000’s, video gamers were seen as a subset of kids and immature men. This changed with the emergence of consoles and the creation of motion sensing technology, like the Wii. Recently, the number of gamers has grown exponentially, and has broken down all gender and age barriers. So in 2015, we will see gaming becoming a more socially respected hobby, as there will be more gamers across all platforms than non-gamers. Also, thanks to the jobs being created making games, and the growing professional gamer sector, the gamers of 2015 will be the most respected gamers yet.