Bespoke Custom Games for business – Works every time.

As the gaming community has known for a long time, a game is not just about winning or losing, its far more important than that. Games are increasing in complexity all the time and are now firmly rooted in our everyday lives. Recent daily news reports about the invasion of PokemonGO players to such diverse locations as The White House to Ayers Rock, causing mayhem in their wake, are proof of this. To ignore the power of games to influence people and create market share would be a mistake for business especially those involved in building their brand. The future of marketing is complex and apps and games are a very useful vehicle and tool to drive business forward. This is not surprising to us at Fierce Fun, but what does surprise us, is the amount of companies both large and small, that are completely unaware of the marketing potential a bespoke game can have to their bottom line. Not only do games have the power to influence our lives but they are a powerful force for marketing and in the area of education and learning.

Continue reading

Generation Z and Social Media

z

In a recent U.S. college survey by Fluent marketing and insights, conducted in March 2016, students between the ages of 17-24, (a.k.a. Gen Z)  were asked about the social media platforms they use most. The results are not surprising with Facebook getting a resounding, 67%, Snapchat at 51% and Instagram at 50%. Predictably the Snapchat phenomenon is continuing unabated with the steady rise of this platform worrying the Facebook executives.  33% of respondent stated they have increased usage of Snapchat and no major increase in the use of  Facebook.

However, it was found that Facebook retains its dominant position in the social media sphere, being the favoured platform for friends, family, and brands. But the findings indicate it needs to keep evolving if it is to keep its position as the default social media platform of choice. Snapchat and Instagram appear to be used by Gen Z for tighter close-knit friendships or groups.

The survey’s most interesting findings revealed what the platforms are being primarily used for.  

Facebook is the Daddy. Primarily being used for general digital profiles and regarded as necessary. Regarding advertising on Facebook, respondents indicated they preferred display ads as opposed to news feed ads. Despite Facebook heavily promoting  video lately, respondents still favour using specific video platforms like You Tube.

Snapchat & Instagram: The good buddy platforms. These platforms are used several times a day by the respondents and are used to communicate with close friends and their campus community. They are open to ads on these platforms if they are brief and not pretending to be content which is perceived as disingenuous.  

YouTube & Pinterest are brand central. Respondents follow brands and celebrities on all channels, but they seem to favour interaction with  brands on Youtube and Pinterest. They also like following celebrities on these platforms. Twitter is also popular for following celebs. Respondents expect  ads on these platforms, as they seem more brand oriented.  Adverts that service a need or address issues they care about are usually clicked on. The quality of visual content in Snapchat and You Tube, promote repeat visits, in contrast,  branded stories or celebrity endorsements do not engage respondent enough to buy a product.

Time is of the essence, but video is king.   Most respondents (74%) spend more than two hours a day on social media with just under half  (44%)  spending more than four hours a day. Video is popular on all platforms with You Tube, as expected being the top provider. Two-thirds of respondent watch up to two hours of video a day for entertainment, this may happen over several visits during this time. Unusually live streaming video conversation were not as popular as these figures would suggest, with in-person contact being the preferred method of communication.

 

Snapchat vs Facebook

fvs

We all know Facebook loves your photos and family videos, for what reason, we shudder to think? They are now, yet again I may add, trying to move into the Snapchat space and create a cloned Facebook version of the popular app, we are reliably informed. This is an effort to push their 1.6 billion users to generate more images and videos. Why? Possibly for their data mining operation? The planned app will be compatible with Instagram whom facebook already own and there will also be a video app to feed to your facebook account directly.  

But I hear you say, this has all happened before, and you would be correct in saying that. 

In 2012 Facebook launched the facebook camera almost in sync with its Instagram takeover. It bombed, probably because they realised they were re-inventing the wheel i.e Instagram were already doing it and they were doing it better.

Later in 2012,  they tried Facebook Poke an unashamed copycat of Snapchat, it lacked integrity and people saw through it. It bombed in 2014.

Also in 2014, came Bolt, designed by the Instagram boffins in their secret hideaway lab (probably located under some obscure mountain range). A  secret weapon perhaps? No! It bombed as well,  a year later.

Then came Slingshot another Snapchat clone, a stand alone app requiring no Facebook affiliation at all. It bombed in 2015.

Last but not least, they gave us Riff devised in the bowels of the innovative but not defunct Creative Labs at FB, a remix and editing app, which also bombed like the team that built it.

So we are sad to say the track record does not inspire confidence for Facebook’s attempt to take the Snapchat space. Some would ask, why can’t they leave other successful apps alone? What’s with this megalomaniacal attitude of destroying all potential competition?

Earth to Facebook, competition is good, it drives innovation and just throwing wads of cash at something does not buy success. Hunger drives success that’s where Snapchat came from, that’s where Facebook came from for pity’s sake.