Best practice for Cross-Platform Games – Facebook

We are truly in the era of cross-platform gaming. With the advent of mobile phones as gaming devices, playing games is not restricted to any place or time. Gaming has become THE ubiquitous entertainment activity – everyone (well almost) is a now a gamer.

Whereas before, game developer’s choice of platform was restricted to PC and consoles - now they must consider Web, mobile, VR and other dedicated devices. In addition, gamers tend to play the same title on many devices , depending on their location and environment. For many game developers and publishers, the only choice is to go cross-platform. Despite the extra development effort in doing this, it substancially increases the likelihood of reaching their target gaming audience.

Planning a cross-platform games project needs to start early. To ensure a smoother and consistent player experience across different platforms, we would recommend using the Facebook SDK for certain app features.

Facebook recommends the following:
- Handle notifications, requests and stories consistently
- Synchronize Game State across platforms
- Encourage people to play on other platforms

For more advice on your cross-platform game strategy, check out this Facebook post.

Cross platform games

The State of Computer Games – 2019

Fierce Fun game research

We recently came across an excellent piece of research from GlobalWebIndex on the current state of video gaming.  Some really interesting facts from this research include:

Demographics

  • Gamers are getting older - a quarter of all 45-54s also say they have an interest in gaming.
  • Older players are more likely to be female - more females cite gaming as aninterest (19%) than males (17%) for 55-64s.

Mobile

  • Not surprisingly smartphones are extending their lead as the most popular gaming device.
  • The East is where mobile gamers rule - .ore than 7 in 10 internet users inAPAC and the Middle East and Africa are gaming on their smartphone.

Console/PC

  • The decline is console game has stabilized. Consoles now serve as a household media hub, as well as a gaming device.
  • PC gaming is still very important - just under 1 in 2 internet users are gaming via PCs/laptops

Spectator Gaming

  • Spectator gaming continues to grow - with over a third having watched a live gaming stream in the past month, and over a quarter having watched an esports tournament.
  • A quarter of console gamers visited Twitch in the past month

VR

  • VR is still only for early adopters. Of those who play games on any other device, only 5% own a virtual reality headset